Our History

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Impromptu Software was initially formed in 1995 when Nigel started work on the Impromptu Interactive Music System (i2MS). This grew into a full time business by 1998 and in 1999 Impromptu Software Limited was formed. Over the following 15 years Impromptu has been supporting clients with technology development for multiple console, handheld, mobile and desktop devices. Initially specialising in cross-platform audio systems Impromptu has now grown to develop entire apps and game across a variety of genres.

Nigel James Brown and Impromptu Software have worked on the following projects over the last 20 years.

  • Impromptu Interactive Music System (i2MS)
  • Geoff Crammonds Grand Prix 3 2000 season (Microprose/Atari)
  • Geoff Crammonds Grand Prix 4 (Microprose/Atari) BAFTA Winner
  • Tomb Raider Angel Of Darkness (Core Design/Eidos)
  • Smart Bomb (Core Design/Eidos) 
  • Shellshock2 (Core Design/Eidos) 
  • Volvo Safety Simulator (Six By Nine/Volvo) 
  • Flat Out Head On (Six By Nine/Empire) 
  • B-Boy (Sony/FreeStyleGames) 
  • Sega Superstars Tennis (Sega) 
  • GTI Club+ (Konami)
  • Virtua Tennis 2009 (Sega)
  • Dirt2 (Codemasters)
  • F1 2009 (Codemasters)
  • Sonic and Sega All Stars Racing (Sega)
  • Family Game Night 3 (EA)
  • Dead Space: Ignition (EA)
  • MotoGP 10/11 (Capcom)
  • Sega Rally Online Arcade (Sega)
  • Sonic Racing iOS (Sega)
  • F1 2011 (Codemasters)
  • Doctor Who: The Gunpowder Plot (BBC) Welsh BAFTA Winner
  • Papa Sangre (Somethin' Else)
  • The Nightjar (Somethin' Else)
  • Papa Sangre II (Somethin' Else)
  • The Hope We Seek (Too Far Media)
  • Lights Out (14-18 Now)
  • Silverpoint (Absolut/Punchdrunk)
  • The Doctor and the Dalek (BBC)